Draconian

Race: Draconian
Classification: Monster
Nation of Glatar
Resources: Amethyst, Coal, Iron, Jade, Lead, and Tin

Best-suited class: Veneri [Assassin]
Primary Attribute: Dexterity
Secondary Attribute: Stamina
Racial Bonuses: Scimitar Wielding and stealth

HISTORY

In the first shaping of Epimetheus, when the gods still argued aloud, Monicurro carved a truth the others feared to touch. Being the god of pain, Monicurro would establish himself through dread and determination.

Where the Fairy were shaped from promise, the Dwarves from endurance, and Humanity of adaptability, Monicurro shaped pain—not as punishment, but as proof of existence. From that evidence came the Draconians.

Deep beneath the desert lands that would be named Glatar, Monicurro bled into the sands. From that blood rose the Hallowed Queen, an ancient serpent whose body coiled through fire and mist alike. She was not a mother in the mortal sense, but a vessel, her heartbeat binding flesh to suffering and memory. Every Draconian hatched from her Scalding Clutch carries that rhythm within their bones, just as Fairie Folk carry the echo of the First Song and Humans the restlessness of the First Journey.

At first, the Draconians were many and none. They knew only dominance, not direction, and tore at one another as Monsters did in the age before names. Their endless clan wars mirrored the early Human banner-feuds. It was not conquest that taught them unity, but collapse.

When Humanity surged across Aborlon in the age later called the Great Scourge, the Draconians watched with the patience of predators. They were neither spared nor shattered, but changed. Men brought chains and whip. They took slaves until the treaties with Fairy and Monster forced restraint, then named it shame.

The Draconians learned a different lesson.

What Humans abandoned, Draconians refined. Slavery became ritual, economy, and a symbol—a practice that set them apart from the other races even as it bound them through trade. Thus Glatar prospered while earning the hatred of Fairy courts and the wary dependence of Man.

Yet even this order began to fail, as all rigid systems do.

In that hour rose Maladieus Dragonback, prophet of Monicurro, whose voice carried the old truth: that preying upon one another was a detriment to the rise of Glatar. From the ashes of unending bloodshed arose a caste system. Strength alone could no longer rule; position would.

Draconians followed the same path as other races, though in harsher form: as Humans crowned kings and Fair Folk bound themselves with oaths, the Draconians bound themselves with fear and suffering. Through assassination and spectacle, Maladieus fused caste, faith, and state into a single fang. His reign paralleled the Fairy Concordance and the Human Crown Compacts—different answers to the same question of survival.

From this crucible emerged the Draconians as they are known today: swift, ferocious, merciless. They are called Monsters, because they were born of the dark, they called themselves Draconian because of their heritage


“In the songs of the Fair Folk, the Draconians are a warning.

In Human histories, they are a shameful mirror.

In Monster memory, they are what happens when instinct learns law.”



GOVERNMENT
• Caste system
Rasa: purple-skinned religious class. Matching the height of their green-skinned brothers the Rasa make for imposing figures. However as a result of their less physical lifestyle they tend to be slender. Due to their dedication to the gods all Rasa have a natural resilience to magic.

Gorsch: red-skinned ruling class. While smaller in stature then their brethren they more than compensate with their hostile egos and conniving ways. Crafty and self-serving they fall comfortably into leadership roles.

Tinisiru: green/brown-skinned working class. The largest, most physically capable of the Draconian, the Tinisiru comprise the largest portion of their population.  These scaled beasts live for combat. Coining the phrase "Bloody the Sand", this simple expression embodies the very nature of the lower class Draconian. They care little about the gods and less about leadership,  to them the Rasa Allow them to return to war when injured and  the Gorsch lead them to the battlefield.

Terms
Amazigh: free people
The Enlightened: religious cult [sect of Nubus]
The Ascended: Elite soldiers tasked with the protection of the Rasa, equipped with a shield, and scimitar.
Bone Crushers: Heavy Horsemen with chain-mail and armed with heavy Kanabō,  Steel Teardrop shield, and dagger.
Venomous Fang: Heavy Infantry equipped with flamberges and steel half plate.
Oathbinder: Title of the Draconian leader
Dragonback: Sir name given to the Oathbinder
Paternal Covenant: a cabinet of caste leaders that dictate the draconian people
Surrogates: elite soldiers who protect the Hallowed Queen
Proxy slaves [proxies]: pale-skinned draconian who have been drained of will and are now controlled by the Paternal Covenant
Sharpened Fang: low level military troops
Holy Covenant: Leading religious faction [currently the Enlightened]
Driver: a black-skinned Rasa who is controlling a proxy
The Three: the three heads of Draconion religion
Divine Innards: a fanatical cult of Sadists [Sect of Monicurro]

• Stages of development
°Hatchlings: having just emerged from their shell they are small serpents with a ravenous appetite that leads to cannibalism, they are very near-sighted this young. Most hatchlings are brown in color and will not come into their true color until late in the chrysanthias stage

°Chrysanthias: after gorging themselves on other hatchlings they become immobile for weeks. Their scales are very soft and their limbs develop during this stage. Chrysanthias ends with a blood rage where they will seek out their siblings to dominate and in some circumstances devour them. They take on names and usually develop their true color at this stage.

°Racksheul: final stage of growth where the draconian scales harden, the tail falls off and their claws develop. They come to stand upright by this stage and their sight sharpens, this is the final gestation stage and is symbolic of Draconian maturity. In rare circumstances a Draconian will never shed their tail. These  anomalies are often persecuted and ostracized as a result.


CHARACTERS

Sest Maladieus Dragonback - historical character 
Fadil-Dragonback - Current Oathbinder
Kek-gorsh - Overseer
Horus-gorsh - Master of Provisions
Abasi-gorsh - Grand Slave Master
Rashidi-gorsh - 2nd Admiral
Tau-gorsh - 2nd Commander
Seb-gorsh - War Minister
Mantus-rasa - Grand Acolyte
Melek-rasa - One of the Three
Milcom-rasa - one of the Three
Moloch-rasa - one of the Three
Akeg-tinisiru - legendary warrior used to indoctrinate other Tinisiru
Kruzkath-gorsh - historical figure who transformed the food supply chain of Glatar
Trizgagg-gorsh - Aborlon's most renowned Slave trader
Kracgand-gorsh - Commander of The Ascended
Ionaph-gorsh - Commander of the Sharpened Fang
Takthan-gorsh - Commander of the Venomous Fang
Akoreks-tinisiru - the only tinisiru in a leadership role, Commander of the Bone Crushers
Sotguks-gorsh - Commander of the Chosen
Eskruc Dragonback - Ultimate ruler of the Draconian people before the current leader Fadil
Kruldron-gorsch - Famous General who led the soldiers at the Battle of Blood and Water


Comments

  1. This race was done really well. I love the terminology unique to this race.

    ReplyDelete
    Replies
    1. Thanks Neo. Suggestions are welcome, so please feel free to offer any that might come to mind.

      Delete

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